This incredible hack installs a battle arena in A. Three ladders of monsters exist for three difficulties - easy, medium, or hard. These can be traded for high class items in the right of the coliseum. Cool huh? But it's important that you read the 'readme' before using it, as it explains important details. Do you think Chrono Trigger is way too easy?
Well then apply the Hard Type patch! Also, the character stats have been lowered to a degree, so when you hit certain peak levels you will not be as powerful as you would be in the original version. One more thing I did to add more of a challenge to the game is remove most equipment from the characters, so your defense will not be very high at the beginning.
The tradeoff is that you get more experience from battles, so you will have the chance to get to a high level early in the game. This is a 'spoof'. It replaces about half of the main dialogue with hilarious jokes. Important aspects of the storyline are still retained.
It's a fun spoof; like an episode of South Park. It's totally bottom-of-the-barrel garbage, and it's glorious.
ROM Hacks A variety of hacks that make the original Chrono Trigger harder, fix bugs, funny, or provide a whole new experience! Flames of Eternity The ultimate Chrono Trigger hack! Download 1. Download KB. Chrono Trigger Coliseum This incredible hack installs a battle arena in A. Chrono Trigger Spoof This is a 'spoof'. Time travel is accomplished via portals and pillars of light called 'time gates', as well as a time machine named Epoch. The game contains thirteen unique endings; the ending the player receives depends on when and how they reach and complete the game's final battle.
However, certain items central to the storyline are removed and must be found again, such as the sword Masamune. Chrono Trigger takes place in a world similar to Earth, with eras such as the prehistoric age, in which primitive humans and dinosaurs share the earth; the Middle Ages, replete with knights, monsters, and magic; and the post-apocalyptic future, where destitute humans and sentient robots struggle to survive. The characters frequently travel through time to obtain allies, gather equipment, and learn information to help them in their quest.
The party eventually acquires a time-machine vehicle known as the Wings of Time, nicknamed the Epoch. The vehicle is capable of time travel between any time period without first having to travel to the End of Time. Chrono Trigger 's six playable characters plus one optional character come from different eras of history.
Crono is the silent protagonist, characterized as a fearless young man who wields a katana in battle. Marle, revealed to be Princess Nadia, lives in Guardia Castle; though sheltered, at heart, she's a princess who seeks independence from her royal identity. Lucca is a childhood friend of Crono's and a mechanical genius; her home is filled with laboratory equipment and machinery. From the era of AD comes Robo, or Prometheus designation RY , a robot with a near-human personality created to assist humans.
Lying dormant in the future, Robo is found and repaired by Lucca, and joins the group out of gratitude. Unmatched in raw strength, Ayla is the chief of Ioka Village and leads her people in war against a species of humanoid reptiles known as Reptites. The last two playable characters are Frog and Magus. Frog originated in AD He is a former squire once known as Glenn, who was turned into an anthropomorphic frog by Magus, who also killed his friend Cyrus.
Chivalrous but mired in regret, Frog dedicates his life to protecting Leene, the queen of Guardia, and avenging Cyrus. Magus's seclusion conceals a long-lost past; he was formerly known as Janus, the young prince of the Kingdom of Zeal, which was destroyed by Lavos in 12, BC. The incident sent him forward through time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, Schala.
When Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal into which she is drawn. Lucca realizes that this time period's kingdom has mistaken Marle for an ancestor of hers who had been kidnapped, thus putting off the recovery effort for her ancestor and creating a grandfather paradox. Crono and Lucca, with the help of Frog, restore history to normal by recovering the kidnapped queen.
After the three part ways with Frog and return to the present, Crono is arrested on charges of kidnapping the princess and sentenced to death by the current chancellor of Guardia. Lucca and Marle help Crono to flee, haphazardly using another time portal to escape their pursuers. This portal lands them in AD , where they learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in After meeting and repairing Robo, Crono and his friends find Gaspar, an old sage at the End of Time, who helps them acquire magical powers and travel through time by way of several pillars of light.
Research in AD tells them about Magus summoning Lavos into the world. To repair Frog's sword, the Masamune, they travel to prehistoric times and meet Ayla. After returning to AD , they challenge Magus, believing him to be the source of Lavos; after the battle, a summoning spell causes a time gate that throws Crono and his friends to the past. They learn that Lavos was an alien being that arrived on the planet millions of years in the past, and began to absorb DNA and energy from every living creature before arising and razing the planet's surface in so that it could spawn a new generation.
Entering a gate created by the newly-landed Lavos, they go to BC 12,, an ice age, where the party finds the Kingdom of Zeal, who recently discovered Lavos and seeks to drain its power to achieve immortality through the Mammon Machine. Zeal's leader, Queen Zeal, imprisons Crono and friends on orders of the Prophet, a mysterious figure who has recently begun advising the queen. Though Zeal's daughter Schala frees them, the Prophet forces her to banish them from the realm and seal the time gate they used to travel to the Dark Ages.
They return next to AD to find a time machine called the Wings of Time or Epoch , which can access any time period without using a time gate. Lavos awakens, disturbed by the Mammon Machine; the Prophet reveals himself to be Magus and unsuccessfully tries to kill the creature. Schala transports the rest of the party back to the surface before Lavos destroys the Ocean palace and the Kingdom of Zeal.
Crono's friends awaken in a village and find Magus, who confesses that he used to be Prince Janus of Zeal. Janus took the alias of Magus and gained a cult of followers while plotting to summon and kill Lavos in revenge for the death of his sister, Schala.
When Lavos appeared after his battle with Crono and his allies, he was cast back to the time of Zeal and presented himself to them as a prophet. At this point, Magus is either killed by the party, killed in a duel with Frog, or spared and convinced to join the party. The group turns to Gaspar for help, and he gives them a 'Chrono Trigger,' an egg-shaped device that allows the group to replace Crono just before the moment of death with a Dopple Doll.
Crono and his friends then gather power by helping people across time with Gaspar's instructions. If Magus joined the party, he departs to search for Schala. Crono's mother accidentally enters the time gate at the fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky. Crono jumps on to help her, but cannot bring them down to earth. Hanging on in each other's arms, the pair travel through the cloudy, moonlit sky.
Chrono Trigger DS added two new scenarios to the game. The second scenario adds ties to Trigger 's sequel, Chrono Cross. A version of Magus pleads with Schala to resist; though she recognizes him as her brother, she refuses to be helped and sends him away. Schala subsequently erases his memories and Magus awakens in a forest, determined to find what he had lost. Chrono Trigger was conceived in by Hironobu Sakaguchi, producer and creator of the Final Fantasy series; Yuji Horii, director and creator of the Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and creator of the Dragon Ball comics series.
Toriyama designed the game's aesthetic, including characters, monsters, vehicles, and the look of each era. Yuji Horii, a fan of time travel fiction such as the TV series The Time Tunnel , fostered a theme of time travel in his general story outline of Chrono Trigger with input from Akira Toriyama.
Then the staff brainstorm and come up with a variety of attractions to put in. Hironobu Sakaguchi likened the development of Chrono Trigger to 'play[ing] around with Toriyama's universe,' citing the inclusion of humorous sequences in the game that would have been 'impossible with something like Final Fantasy. The developers think the game's just right; that they're being too soft.
They're thinking from their own experience. The puzzles were the same. Lots of players didn't figure out things we thought they'd get easily.
I think the second playthrough will hold a whole new interest. Chrono Trigger was scored primarily by Yasunori Mitsuda, with contributions from veteran Final Fantasy composer Nobuo Uematsu, and one track composed by Noriko Matsueda.
A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music. The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing. At the time of the game's release, the number of tracks and sound effects was unprecedented—the soundtrack spanned three discs in its commercial pressing.
The Brink of Time came about because Mitsuda wanted to do something that no one else was doing, and he noted that acid jazz and its related genres were uncommon in the Japanese market. Tsuyoshi Sekito composed four new pieces for the game's bonus features which weren't included on the soundtrack. I feel that the way we interact with music has changed greatly in the last 13 years, even for me. For better or for worse, I think it would be extremely difficult to create something as 'powerful' as I did 13 years ago today.
But instead, all that I have learned in these 13 years allows me to compose something much more intricate. To be perfectly honest, I find it so hard to believe that songs from 13 years ago are loved this much.
Keeping these feelings in mind, I hope to continue composing songs which are powerful, and yet intricate I hope that the extras like this bonus CD will help expand the world of Chrono Trigger, especially since we did a live recording. I hope there's another opportunity to release an album of this sort one day. A suite of music including Chrono Trigger is a part of the symphonic world-tour with video game music Play! Mitsuda has also appeared with the Eminence Symphony Orchestra as a special guest.
The team planned to release Chrono Trigger in late , but release was pushed back to the following year. An unfinished build of the game dated November 17, , it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named 'Singing Mountain' and its eponymous tune. The Japanese release of Chrono Trigger included art for the game's ending and running counts of items in the player's status menu.
Square timed its release before that of Chrono Cross , the sequel to Chrono Trigger , to familiarize new players with story leading up to it. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cutscenes would illustrate subtle ties to Chrono Cross.
Reviewers criticized Chronicles for its lengthy load times and an absence of new in-game features. Composer Yasunori Mitsuda was pleased with the project, exclaiming 'finally! I'm very interested in seeing what kids today think about it when they play it. I thought we should look at the additional elements from the Playstation version, re-examine and re-work them to make it a complete edition.
That's how it struck me and I told the staff so later on. The DS re-release contains all of the bonus material from the PlayStation port, as well as other enhancements. These new dungeons met with mixed reviews; GameSpot called them 'frustrating' and 'repetitive', while IGN noted that 'the extra quests in the game connect extremely well.
A cellphone version was released in Japan on i-mode distribution service on August 25,
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